The first name considered for 30 Seconds was "Rudi Nappy", which happened to be the name pulled out of the bowl by rugby player Schalk Burger at the party hosted at Great Brak River. It took an entire year to research the facts to include in the game. This experience helped him to develop 30 Seconds. We enjoyed it so much that we played it again and again.’ Įsterhuyse had already developed another game called Goldquest, which had been available since 1993. ‘We wrote down famous names on pieces of paper and each of us had to explain who the person was without mentioning the name. The game was played again a year later at a beach house at Great Brak River where Esterhuyse was present – and this sparked the idea of creating an exciting board game with a similar process. They were asked to pull a piece of paper and had 40 seconds to describe it to their teammate. The papers were shuffled and guests were paired as partners. Each person had to write a name on a piece of paper and place it in a bowl. In 1996, while on holiday in Gordon’s Bay, tennis player Marius Barnard came up with a game for the 20 people present. In most circumstances house rules are more relaxed to increase the speed and enjoyment of the game.ģ0 Seconds was created by Calie Esterhuyse but its origin seems to be collaborative. The official rules regarding clues are restrictive and provision is made for penalties (moving backwards). For example, if the answer is " Gauteng" the clue might be as simple as, "The province in which Johannesburg is found". The first team to reach the FINISH square is the winner.Ĭlues are generally short with a strong emphasis on synonyms and associations. The team returns their used card to the "IN" side of the card box and it is the next team's turn. If the handicap is higher than the correct guesses, the team does not move backwards. The identifiers shout out their guesses as the describer is describing and it is the opposing team's responsibility to keep an eye on the timer and shout "stop" once it has run out.įinally, the team determines how many squares they move forward by taking the number of correct answers and subtracting the handicap. They may not say the actual words on the card (not including 'and' etc), words derived from the words on the card (fishing if the word is fish), say what letters it begins with, what it sounds like or rhymes with, use translations or point to anything. The describer may describe the five words in any order and in any way they wish, including singing, humming and gesticulating. The opposing team then turns over the 30-second timer to begin the describing and guessing. There are five words printed on each card side. Each card has a yellow side and a blue side and the player will read from the side that corresponds with the colour square their token is on. The describer draws a card from the "OUT" side of the card box without looking at the words before the timer begins. The describer within a team must rotate with each turn. All players must take their turn at being both describers and identifiers. Now the team decides on a describer for the turn, while the rest of the team will be identifiers. This handicap will be subtracted from the number of correct guesses during that turn to determine how many squares their token may advance, therefore 0 is preferable. The die has six sides with values of 0, 1 or 2. Each team selects a token and places it on the START square.Īt the start of each round, the team throws a special 30 Seconds die to determine a handicap. Teams advance by correctly identifying the words their teammate is describing each round. The overall objective of the game is for each team to be the first to move their token from start to finish around the board, along a track of 35 alternating blue and yellow squares with decorative general-knowledge-inspired pictures. The popularity has grown to create a junior version too. The game has international acclaim and has been translated into several other languages and is now available for sale in the Netherlands, Germany, Australia, England, France, the USA and Ireland. The 2400 words across 240 cards need to be regularly updated to remove aged references. The aim is for their teammates to guess as many correct words on the card as they can within the time limit for the chance to move their team's token towards the finish line. Each round one player picks a card and has 30 seconds to describe the five objects, people or places written on the card without revealing the card or saying any part of the name. The game is played with two or more teams of at least two players. 15 and up, though there is a junior versionĭice rolling, General Knowledge/Trivia, Team playģ0 Seconds is a charades-like fast-paced general knowledge board game, created by Calie Esterhuyse and first published in South Africa in 1998.
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